Tiwanaku Scenarios

Tiwanaku is a puzzle-style competitive deduction game that recently funded on Kickstarter. It is played on a grid of square tiles, either the small 5 by 5 or the large 5 by 9. I will not explain all the rules here, since you can find them yourself if you’re interested, but it is important that when you play Tiwananku, you are given a hidden answer key that tells you the correct answer when you attempt to deduce a tile. Above is my implementation of that answer key.

So let me explain how the grid is laid out. There are four types of square terrain tile, represented by four colors (and edge shapes on the tile): yellow deserts, green forests, blue mountains, and red valleys. These tiles are grouped into regions on the grid. A region is a group of 1-5 terrain tiles of the same type, orthogonally adjacent to each other. A region will never be larger than 5 tiles, nor will it touch, orthogonally or diagonally, another region of the same color.

There are crops to be planted in each region, represented by the circular tiles of different sizes on top of the terrain tiles. Each region will have a different crop on each tile, from 1 up to the size of the region - so a size 4 region will have a 1, 2, 3, and 4 crop on it, in a random arrangement. Furthermore, no two of the same crop will ever be adjacent orthogonally or diagonally.

Lastly, how to use the answer key. The board is laid out with a number of pre-filled “hints”, where both the terrain and the crop are revealed. There are also stacks of tiles below the board, showing how many of each type will be used when the board is full. You can click on any grid space to reveal what terrain tile should be there, and click on any placed terrain tile to reveal what crop should be there. The grid is set up in such a way that there will only be one possible layout of crops once all of them are planted.

Good luck, and have fun!